Behind the Scenes of the Fallout Universe, the Gaming World’s Most Surprising Television Success
The Fallout TV show is back to streaming services, and it's fair to say that audiences were delightfully shocked by the quality of its initial run. By depicting the retro-futuristic, nuclear-ravaged United States through the eyes of three different characters, it managed to capture multiple facets of the gamer's journey.
We followed vault-dweller Lucy, trying to do the right thing and finding that the ruined world made that very difficult; Max, the militant faction initiate, who starts doubting his cult's dogma and unleashes significant chaos in robotic power armour; and Walton Goggins's character, a breakout character who has long since lost any sense of morality out in the irradiated wilderness.
Building Anticipation for the Second Season
The debut season's ending revealed a major secret about who helped cause the global annihilation that trapped a group of people in bomb-proof bunkers for centuries. It also raised plenty of questions unresolved for the second season – and, on this occasion, expectations are significantly higher.
“We'd gladly accept ‘pretty good’ – let’s get that on a poster,” remarks the show's co-creator.
“Heading into the initial season, everyone’s like, ‘Just don't mess it up’,” adds the game director. “We’re over the moon with the feedback to the show, so this time people are arriving with more enthusiasm and new expectations.”
The Mojave Beckons for Season Two
The upcoming season is located in the neon-lit city, the location of the 2010’s game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and characters in the series, despite the fact that it was a bit broken at launch.
“It has a desert vibe, a Southwestern essence, that’s so essential to that game,” notes Nolan. “That dusty, blasted-out Route 66 feeling of the game is so much enjoyable to bring into the show.”
In the show's timeline, a considerable period has elapsed since the story of the New Vegas game by the time the characters arrive there. Nevertheless, the creators suggest that it does reference the fan's adventure.
Crafting a Tangible World
The Fallout TV series is notable for its tangible quality – its production team insisted on real props and environments were fabricated, mirroring the improvised nature of the settlements in the games.
“Being a genre enthusiast, so many series I watch, I’m conscious that they’re all filmed against a blue screen,” observes another of the showrunners. “The whole point of an adaptation, particularly of a video game, is to feel like it’s authentic.”
In fact, virtually every element you see on-screen is physical, even the legendarily scary radioactive creatures known as the apex predators. In the show, they are brought to life with puppets, and were by all accounts quite terrifying up close.
Made by Fans, for Fans
The Fallout series succeeds because it is developed by skilled directors who are also longtime fans, with the help of the visionaries behind the franchise. This common understanding for the world is apparent in the end result.
The new batch of episodes is debuting on a weekly basis rather than as a full-season drop, offering a different experience from the first season. This format will allow for a new viewing experience, something the showrunners themselves are looking forward to engage with.
“It has more depth, it’s bigger, it’s funnier, it has a lot of surprises,” promises Howard. “I can't wait to seeing what people think.”